Little update.. March 29/2022
Today is March 29 2022, i have been an emotinal wreck latly.. im finding it very hard not bouncing ideas off people and getting there thoughts opnions and generating ideas and new workflows.. sadly it seems like this game dev community is all about learn on your own figure it out no one is going to teach you..
I have found a couple people in the programing community that i have learned alot from
This one is Fantastic i learned so much about C# its not funny.. i could see myself working with it as a language.. however i gave up on Unity for reasons that its comunication between scripts was not really C# it was unity C# kinda messed up
https://www.iamtimcorey.com/
Recently i found this one.. sadly he is 6 years to 1 year ago from this post old.. so some oif it is no longer valid or done this way but its nice to have a visual reperesentation of UE4 documention and explained visualy and verbaly for me to understand better.. i can only grasp so much reading and or listing sometimes one requires more types of learning intake yeah know eh?...
https://www.youtube.com/channel/UCOVfF7PfLbRdVEm0hONTrNQ
ok so youve gotten this far threw my ramblings here is an update..
Im making a video game.,. its a trade game.. its confusing but im learning lots.. i spent the past 3 days over thinking that the performance draw from reading the datatable at start when shopkeeper is created is going to be to much.. like no im going to have like 15 shopkeepers.. i only need 1 datatable i was thinking i needed 1 for each type of rescourse. just use 1 keep it simple right,. phrase i learned in english.. "keep it simple stupid" sadly people dont like when you say stupid anymore so we say silly.. however thats a rant for another day..
Wife baught me some assets to use for my project there are awsome
https://www.unrealengine.com/marketplace/en-US/product/ngarden-castle-ui?sessionInvalidated=true
Been useing it along with some from itch.io from desginer Wenrexa seems to be working nicely together
https://wenrexa.itch.io/
here are some screenshots on the UI I been working with so far
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